Mario Games – Part 3
Mario Games – Part 3
By September of 1996 the Mario games were ready to make their jump into the world of 3D video games with “Super Mario 64”. Super Mario 64 took Mario games and the whole gaming world into a new era. Many people believe that Super Mario 64 was responsible for many other video game series’ venturing into the realm of 3D as well.
Many new gameplay elements were introduced to the Mario games in Super Mario 64 such as power-ups in the form of various caps that Mario could wear. For example, the vanish cap allowed Mario to walk through wire mesh walls and makes him immune to some forms of damage. The wing cap allows Mario to fly and the metal cap allows Mario to walk underwater, makes him immune to almost all forms of damage including poison gas and also makes him resistant to wind.
Also, Super Mario 64 introduced a new game mechanic for unlocking levels. Instead of using the traditional world map with a certain number of levels in each map (the formula which had been found in almost every previous Mario game) Super Mario 64 uses Princess Peach’s castle as a hub where the player is able to select any level in the game (except some of the secret levels) by jumping through paintings found behind various doors.
Super Mario 64 was an amazing step forward for the Mario games and we believe that without Super Mario 64 as a launch title the Nintendo 64 would not have performed nearly as well in sales numbers. Super Mario 64 did so well in fact that a remake known as Super Mario 64 DS was released for the Nintendo DS in November of 2004 and featured Yoshi, Luigi and Wario as new playable characters.
The next major titles in the Mario games series was released in August and was titled “Super Mario Sunshine”. Super Mario Sunshine was Mario’s second venture into the realm of 3D platforming. The game takes place on Delfino Island. The plot begins with Mario, Princess Peach and Toadsworth flying to Delfino Island for a vacation. After nearly crash landing on the runway they find that the Island of Delfino has been vandalized and plastered with Graffiti.
On top of all of this the Islands power supplies (known as shine sprites) have disappeared. However, Mario has a problem since the criminal spotted spreading the graffiti looks exactly like him! This causes Mario to be placed on trial and immediately found guilty without a chance to present any evidence in his favor. The court’s ruling also forces Mario to retrieve the shine sprites and remove the graffiti.
Later in the game, Mario finds out that the reason why he was accused of plastering graffiti all over Delfino Island is because Bowser Jr had committed the crimes while dressed as Mario. Super Mario Sunshine also introduced a new item and game mechanic called FLUDD which stands for “Flash Liquidizing Ultra Dousing Device”. FLUDD was a very important part of the game and was used to perform various moves for platforming and combat.
Super Mario Sunshine received many positive reviews from video game critics, magazines, websites and players. However, some criticized the game in areas such as the game’s camera, voice acting, voice casting and design. Despite this criticism, Super Mario Sunshine went on to be the 10th bestselling video game of 2002 in the US netting over 5.5 million copies sold.
We hope you enjoyed part 3 of our history of the Mario games! Please check back regularly so that you don’t miss any important Mario games info, news and more!